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- S T A R W A R S
- D O O M
-
- Informational Document v1.1
-
- by Action Jackson,
- Star Wars DOOM creator
-
- May 20, 1994
-
-
- TABLE OF CONTENTS
-
- [1] ................. About Star Wars DOOM
- (1.1) ......... A Tale Of A Programmer
- (1.2) ..................... The Legacy
- [2] .............. What IS Star Wars DOOM?
- [2.1] ................. Quick Overview
- [3] ........ When Will SWDOOM Be Released?
- [3.1] ................. Expected Dates
- [3.2] ...... What Still Has To Be Done
- [4] ................. Who's Making SWDOOM?
- (4.1) .............. SWDOOM Staff List
- [4.2] .................... Help Wanted
- [5] ............. What to expect in SWDOOM
- (5.1) ....................... Overview
- *5.2* ........ Video Toaster Graphics!
- [5.3] ................... New Sprites!
- (5.4) .................... New Sounds!
- (5.5) ..................... New Music!
- [5.6] .................. New Textures!
- (5.7) ....3 New Episodes! (27 Levels!)
- (5.8) ................... New Weapons!
- (5.9) ..................... New Story!
- (5.10)....... Best Of All - It's FREE!
- [6] .............................. Closing
- (6.1) ................. Copyright Info
- [6.2] .............. How To Contact Us
- *6.3* ............. Update Information
- (6.4) .................... Final Words
-
-
-
- <> <> <> <> <> <> Section [1] <> About Star Wars DOOM <> <> <> <> <> <> <>
-
- (1.1) A Tale of a Programmer
-
- Well, there I was. I was sitting at home, on my computer, playing DOOM.
- As I listened to one of the numerous sound patches that I've collected
- spew sounds at me, I thought: I should make my own sound patch for DOOM!
- The idea sounded great. I quit my game, got out some of my favorite
- movies, hooked up a tape recorder to the TV, and started collecting
- sounds. As I went, I kept getting more and more ideas. I began thinking
- that I wouldn't put these sounds into a DOOM sound patch, but into a new
- game that I could make. I would make a 3D game, like DOOM, only better!
- It would be great! It would be my own story! My own characters! My own
- game! I would spend all my time coding and debugging, and collecting
- graphics and sounds, and... then I thought a second... did I really want
- to make a new game? Did I really want to waste all my time trying to
- go one-up on the best 3D game ever made? Did I really NEED to? No! I
- remembered that DOOM is just an engine that uses external files to run,
- and the idea came to me.
- So I started messing with DOOM. I mean REALLY messing with the insides
- of it. I also collected a few great utils for changing sounds, graphics,
- music, and more. I had a great level editor (DEU) that included the
- source code. I even had some source that id had released. So now I was
- ready to go. One thing I needed was a theme.....
-
- (1.2) The Legacy
-
- Anyone into movies (like myself) knows what the best trilogy ever made
- is: Star Wars! The best movies ever made would be my theme. I started
- trying to see if this would REALLY be possible... could I change
- EVERYTHING in the game to make it a complete Star Wars universe? The
- answer came very shortly. YES! So, I called up VeeBalls and asked him
- if he'd like to help. Of course he wanted to! And this text file is to
- inform you all about Star Wars DOOM, the name we've come to call it, and
- what's going on with it. I decided I needed to make an announcement to
- the public, letting them know what was coming, so they could get very
- excited and anxious, and give us any suggestions/feedback they may want
- to (and take their minds off of DOOM 1.3! :)
-
- <> <> <> <> <> <> Section [2] <> What IS Star Wars DOOM? <> <> <> <> <> <>
-
- [2.1] Quick Overview
-
- Star Wars DOOM (referred to in this document as SWDOOM for short) is
- basically an external WAD file for DOOM. Sure, you've seen 'em before.
- You're on your local BBS, scanning for new files, and find yourself
- overwhelmed with the amount of external WAD files there are for DOOM.
- Most of these are just extra levels, though. That's what makes SWDOOM
- special. Not only is it Star Wars, but it completely changes the entire
- game. No more monsters. No more Robert Prince music. No more levels
- based on hell. Nope. SWDOOM changes all of this, and more! Now, you'll
- be running through the Death Star and other locations from the Star Wars
- universe, fighting Stormtroopers, Biker Scouts, even the Emperor and
- Darth Vader! And you'll be doing it all with your light sabre, blaster,
- and other Star Wars-type weapons. The soundtrack is of course MIDI
- versions of John Williams' great original score. We're not sure how big
- the SWDOOM WAD file will be yet, but it's a good guess to say it will be
- at least a meg or two. The more we continue working on it, the larger
- the final file size keeps starting to look. We're not sure about the
- size, but we're pretty sure it'll be at least two megs (unzipped).
-
- <> <> <> <> <> Section [3] <> When Will SWDOOM Be Released? <> <> <> <> <>
-
- [3.1] Expected Date
-
- No one can say for sure, but we're hoping to have SWDOOM completed by some
- time this summer, hopefully before Commercial DOOM is released. A
- tentative date is about August. One thing I can assure you of is that we
- are working very hard to complete Star Wars DOOM as soon as possible, but
- we don't want to sacrifice anything. We want it all to be perfect. The
- August date could very much become July or possibly even late June,
- depending on how well everything goes. Of course, it might become more
- like September or even October. There's really no way of telling.
-
- [3.2] What Still Has To Be Done
-
- Since this is the first version of the Star Wars DOOM Informational
- Document, we've just started. We were working on hand-drawing each
- sprite of the enemies individually, but then a new idea came to us.
- (see section 5.2). So, we scrapped what little we had done, and
- we're now about to start doing sprites and textures. This list
- will become smaller as we work more and more on it. Here's what's left
- to be done, in the order that they'll probably be completed:
-
- 1) Sprites of all characters
- 2) Weapons graphics
- 3) Music
- 4) Sound effects
- 5) Levels
- 6) Text graphics
- 7) Miscellaneous graphics:
- End Screen,
- status bar, screen border, etc.
-
- And here's what we've already completed (not too much, huh?):
-
- 1) Opening title screen
-
- Many of these are very involved processes, so some will take a lot longer
- than others.
-
- <> <> <> <> <> <> <> Section [4] <> Who's Making SWDOOM? <> <> <> <> <> <>
-
- (4.1) SWDOOM Staff List
-
- Currently working on Star Wars DOOM are:
-
- Action Jackson: Head organizer,
- graphics, sounds,
- everything ;)
- VeeBalls: Graphics, music,
- level concepts,
- everything.
-
- Basically myself and VeeBalls are doing everything. When we get to that
- point, I'll be making the levels in DEU 5.1 (or if there's a newer version
- by then, I'll use that). Since DEU 5.1 comes with the source code, I'm
- planning on editing it a little to change things like the enemies' names,
- and re-compiling it. It will then become SWDEU 1.0.
-
- [4.2] Help Wanted
-
- If you think you would like to help us work on Star Wars DOOM, feel free
- to e-mail VeeBalls on America Online, or Action Jackson on one of the many
- Grand Rapids BBSes I call. I'm hoping to get an Internet account soon, so
- that address will be added to this document then. I'll probably have it
- by June.
- Also, if you would like to make a better ANSI advertising screen than the
- one I threw together, let us know.
-
- <> <> <> <> <> <> Section [5] <> What To Expect In SWDOOM <> <> <> <> <>
-
- (5.1) Overview
-
- This section summarizes everything that will be changed from the original
- game DOOM in Star Wars DOOM. As we come up with new ideas or scrap old
- ones, it will be changed accordingly.
-
- *5.2* Video Toaster Graphics!
-
- I guess this deserves an explanation. We were working on learning Video
- Toaster, and we started realizing how superior the graphics that we
- could make with it were. We were planning on making a Star Wars-like
- animation with it anyway, so we decided that while we were at it, we
- could make the sprites and textures for Star Wars DOOM. So now, the
- graphics in SWDOOM will most likely be BETTER than those in the original
- DOOM! The chances of this are extremely good. Just another reason to
- look forward to SWDOOM!
- For those of you who don't know what Video Toaster is, I'll tell you.
- It's an extremely superior computer graphics system based on high-end
- Amiga computers. They've used it professionally for many TV shows,
- the most popular of which are SeaQuest and Babylon V. If you've ever
- seen a ray-tracer on your PC, that could give you an idea of what Toaster
- effects could be like, only picture it much faster, and with animation.
- The addition of Video Toaster graphics to Star Wars DOOM will improve it
- beyond imagination. You won't believe it even WHEN you see it!
-
- [5.3] New Sprites!
-
- Star Wars DOOM will include new sprites for all of the monsters. They
- will all be characters from the Star Wars universe. The most common will
- be Stormtroopers and Biker Scouts and probably some bounty hunters. We
- also are considering the addition of TIE Fighter pilots. The bosses are
- probably going to be Grand Moff Tarkin, Darth Vader, and Emperor
- Palpatine. The two latter are definite, we just can't come up with anyone
- better to be the boss of Episode 1. The graphics for your character will
- be changed too, as well as the ones for other Rebels when you're playing
- Cooperative or DeathMatch. We are currently trying to decide what the
- main character should be. While the idea of you being Han Solo sounds
- really cool, the only setback to this is that when playing multi-player
- games, the other people will just be other Han Solos, only wearing
- different colors. The other idea was to make the character a generic
- fighter pilot. This would look better in multi-player games, but we still
- would rather be Han Solo.
- We can't decide on this, so it will probably be one of the last things in
- the game that we change. Right now we're heavily leaning towards making
- your character Han Solo. I came up with this idea of how we could get
- around the different colors problem in multi-player games. The parts of
- Solo's uniform that will be different colors will be the stripes down the
- sides of his pants. This way he won't look stupid in multi-player games
- (neon-green Solo against purple Solo?!?!) Any feedback from you would be
- appreciated. Tell us what you think about this.
-
- (5.4) New Sounds!
-
- Star Wars DOOM will include an entire set of new sounds, taken directly
- from the Star Wars movies. The blaster fire will sound real. The other
- sound effects will be just like they were in the movies. Every sound in
- DOOM will be changed.
-
- (5.5) New Music!
-
- Star Wars DOOM will have an entirely new musical score, based on John
- Williams' original Star Wars soundtrack. For the music, we are doing
- a combination of new music composed by VeeBalls and possibly some other
- songs taken from the file SWMUSIC.WAD, an external WAD file that changes
- the DOOM music to Star Wars music.
-
- [5.6] New Textures!
-
- The environment you're running through in Star Wars DOOM will be true to
- the movies. The walls of the Death Star will look like you're inside the
- Death Star. You'll feel like you're really on Endor in Episode 3. You'll
- get frostbite when in Episode 2 on Hoth. All textures will be authentic-
- looking Star Wars textures, and will be rendered with Video Toaster.
-
- (5.7) 3 New Episodes! (27 Levels!)
-
- Yes, every level in DOOM will be changed for Star Wars DOOM. Here is a
- list of the planned episodes:
-
- Episode 1: A New Hope
-
- Episode 2: The Empire Strikes Back
-
- Episode 3: Return of the Jedi
-
- (5.8) New Weapons!
-
- All the weapons in DOOM will also be changed in Star Wars DOOM to weapons
- from the Star Wars universe. The planned weapons and what they replace
- are:
- Weapon: Replaces:
- Fist Wookiee Fist :)
- Light saber Chainsaw
- Blaster Pistol
- Solo's Blaster Shotgun
- Rapid-fire Blaster Chaingun
- Concussion Missiles Rocket Launcher
- Jedi Lightning Plasma Rifle
- The Force BFG-9000
-
- (5.9) New Story!
-
- Nothing against id, but the story in DOOM sucked. It really did. Don't
- get me wrong, I love the game. However, you'll be happy to know that
- the greatest story of all time will be the basis for Star Wars DOOM. It
- will start in Episode 1, A New Hope, and follow the course of Star Wars.
- Then, in Episode 2, The Empire Strikes Back, you follow the storyline of
- The Empire Strikes Back. Finally, in Episode 3, Return of the Jedi, you
- live out the roles of the characters in Return of the Jedi. We're
- obviously going to have to change some of the story, since you can't fly
- around in ships in DOOM (although it would be fun :) We will try and
- follow the story of the movies as closely as we can. Compare it to Rebel
- Assault, how it followed the basic plot of the movies, only through the
- eyes of a different character.
-
- (5.10) Best Of All - It's FREE!
-
- Yep, you read right! Star Wars DOOM will be absolutely free! This is for
- a couple of reasons. First, it'd be illegal for us to make money off of
- some one else's creations. Second, even if it was legal, we wouldn't want
- to take money for it anyway. We are doing this for our own enjoyment, and
- we felt that we could share it with the rest of the computer populace.
-
- <> <> <> <> <> <> <> <> Section [6] <> Closing <> <> <> <> <> <> <> <> <>
-
- (6.1) Copyright Info
-
- In case you didn't know, neither Star Wars nor the game DOOM is our idea.
- The good folks at Lucasfilm, under the mighty George Lucas' direction,
- created the Star Wars trilogy. The cool guys at id Software made the
- excellent game DOOM. All we did was put the two together.
-
- [6.2] How To Contact Us
-
- You can reach VeeBalls through America Online. You can reach me at any of
- the many bulletin boards that I call here in Grand Rapids, Michigan. Like
- I said above, I'm hopefully getting an Internet address very soon, so I'll
- put that in here as soon as I get it, then you'll be able to contact me
- through the Internet, too. We are currently looking for a BBS to be a
- distribution site for Star Wars DOOM. All that the BBS needs is to make
- all SWDOOM Informational Documents (like this one) available to the public
- and post messages to the users notifying them of SWDOOM and how it's
- coming. If you would like to be a SWDOOM Distro-site, contact either
- VeeBalls or myself in one of the ways mentioned above. Once we get a
- distro-site, I will put it's number in this Document so you can contact
- me through there too. (Free advertising for the board, too!)
-
- *6.3* Update Information
-
- This is the first revision of the Star Wars DOOM Informational Document.
- I added information about Video Toaster graphics, and made many other
- slight changes. I've indicated the updated and changed sections like
- Hank Leukart does in his "Official" DOOM FAQ and Unofficial DOOM Specs.
- Sections enclosed in () are the same as in the last version. Sections
- enclosed in [] have been changed or updated since the last version.
- Sections enclosed in ** have been added new in this version.
-
- (6.4) Final Words
-
- I'll release this Document every time something significant in the process
- of developing Star Wars DOOM happens. If we get a distro-site, you will
- be able to find the newest release there. That's all I have! Hope you're
- looking forward to SWDOOM as much as I am! In the meantime, go out and
- get some friends together for a 4-player DOOM DeathMatch showdown!
-
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- M A Y T H E F O R C E B E W I T H Y O U !
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-